Smart cities: slim, slimmer en slimst


Dit verhaal over verschillende generaties smart cities 1.0/2.0/3.0 sluit perfect aan bij mijn presentatie aan @GemeenteDenHaag “smart cities of smart citizens?” https://www.slideshare.net/Kiemkracht/smart-city-the-hague-smart-cities-of-smart-citizens

Betrokken wetenschap

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Technologie bedrijven hebben met succes de definitie van smart city gefocust op wired. Volgens IBM gaat het daarbij om drie ‘I’s: instrumental, interconnected en intelligent[1]. Corporate story telling[2] beschrijft een smart city verder als een technology-led urban utopia dat de oplossing is alle stedelijke problemen, zoals criminaliteit, verkeerscongestie, inefficiënte dienstverlening, armoede en overbevolking. Bovendien draagt technologie bij aan een gezonde levensstijl voor iedereen. Ik heb dit verhaal gelabeld als Smart City 1.0.

Hoe zal een wired city uitzien?

In het recent gepubliceerde artikel[3]Complex Cyber Terrain in Hyper Connected Areas beschrijft Mike Matson de fysieke en virtuele componenten van de cyberruimte in stedelijke gebieden: Miljoenen kilometers glasvezelkabel verbinden datacenters en carrier hotels[4]. Tot voor kort waren zakelijke en thuiscomputers het einde van de lijn, maar hun aantal is inmiddels overtroffen door zogenaamde Ubiquitous Sensor Networks (USN), zoals slimme meters, CCTV, microfoons…

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Edu-Tech’s Brave New World – How Education Software is Being Designed to Hijack Children’s Brains


Huiveringwekkend artikel over de “brave new world” in onderwijsland van de toekomst. Kinderen zijn een interessante doelgroep, waar veel markt partijen hun zinnen op hebben gezet!

Creative by Nature

“Many parents intuitively understand that ubiquitous glowing screens are having a negative effect on kids. But it’s even worse than we think. Recent brain imaging research is showing that they affect the brain’s frontal cortex — which controls executive functioning, including impulse control — in exactly the same way that cocaine does.

Technology is so hyper-arousing that it raises dopamine levels — the feel-good neurotransmitter most involved in the addiction dynamic — as much as sex. This addictive effect is why Dr. Peter Whybrow, director of neuroscience at UCLA, calls screens “electronic cocaine” and Chinese researchers call them “digital heroin…”

~Nicholas Kardaras, M.D., August 27, 2016

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The Edu-tech Revolution has begun. At this very moment new computer games and education software are being developed to teach children academics one-to-one via computers. Following on the success of the hi-tech gaming industry, the goal is to use technology to transform schooling. See:

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How Platform Coops Can Beat Death Stars Like Uber to Create a Real Sharing Economy


The Battle of Yavin where the first Death Star was destroyed. Credit: Fanpop We have an epic choice before us between platform coops and Death Star platforms, and the time to decide is now. It might be the most important economic decision we ever make, but most of us don’t even know we have a choice.

Sourced through Scoop.it from: www.shareable.net

Great article about the different aspects of the sharing economy. And a plea for a real sharing economy through platform coops.

See on Scoop.itenergieke samenleving

YES! Magazine publishes article on Boston’s Emerging Food Economy


Very interesting article about local food economy, social entrepreneurship and community building.

Practical Visionaries

YES! Magazine has just published “Land, Co-ops, Compost: A Local Food Economy Emerges in Boston’s Poorest Neighborhoods“. This is an article adapted from the piece that Glynn Lloyd and I wrote last fall in this blog.

food system image

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